2008-11-10

How have the kind of game we have to do to prepare

1, when we designed the game from the user's needs and feelings of users, to users around the design of our game and not allow users to adapt our game, regardless of the operating flow of the game, interactively, and so on, all users need to consider Use habits, the expected interactive, visual experience, emotional feelings, and so on.
2, we have to think about what the game is on, no screening of the relationship between the content of the game like some simple. At least by means of expression to make things interesting for Reinforced with a better means of modification, it will be more interesting. If the game design can be found in key words and phrases as will be better, description of the creative elements are very important.


3, a game often by the same in the context of a pile of small game combination of the various systems need to have contact with each other, isolated content would be too difficult to balance the game. Theme, and the performance of the perfect way to combine the best of the game, do not overlook the style of game design.


4, consider that if we develop the design of the game, before the start need to think about what to use, code, sound, picture. . . These can take the next right? If there are problems then the first stop and think about how to adjust.


5, we may have a lot of game systems, but noted that we should spend time in the data above. Changing the algorithm, which also play a wide variety; so we can become more smarter.


6, the appropriate records and notes, which are also important. At the same time, the best preparation of the code of the notes also included, so the benefits are also a few months you can remember from the logic of relations between them. This is also conducive to the development of each other all the time interoperability.


7, is doing for some time, we need to take the time to take a look at what stage the results. If in the process of developing the add too many things, not necessarily a good thing. But the premise is as far as possible in the early to think clearly, the necessary analysis and assessment is not good sometimes.


8, the development of their own experience of the game, early experience is important for our help a lot. To see how other people look at and how we play the game, why did they have to play, fans observer parties.


9, the last person to do what we want, and only just want to say is of no use. At the beginning of the project we will have to go one step further than others, the completion of a goal to do the next target.


Keep this in mind: players do not want to play games to experience a kind of torture, like the appropriate degree of difficulty is no need to be too difficult. Players have the patience, but patience for a long time to become a worry. Now cell phone games have not yet developed into PC games and the match, that can be simpler. Although there are contradictions, but we have a good or can be done. Multi-stage look at the other home products, carefully study the analysis, we make the game a way. [Brain death is too good, too good not flexible. Chinese ancient literature there is some truth! Doctrine of the Mean]

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